During the 2025 PC Gaming Show, PC Gamer premiered a seven-minute behind-the-scenes video about 007: First Light. Unlike typical interview segments, this piece was filmed directly inside IO Interactive’s Copenhagen studio—offering rare footage of the developers at work, including a few offscreen glimpses of game assets for attentive viewers. The video also features extended developer commentary on the studio’s vision for the project.
Appearing in the video are CEO Hakan Abrak, Art Director Rasmus Poulsen, Narrative & Cinematic Director Martin Emborg, and Audio & Missions Director Dominic Vega, who share their approach to reimagining James Bond for a new generation of players.
Becoming Bond: A More Personal 007
Rather than drawing from past film portrayals, First Light introduces a younger, less experienced Bond, shaped by idealism and still finding his place. This is not a mash-up of old tropes, but an original origin story, grounded in the spirit of Ian Fleming’s novels.
What excites me most is this focus on character development—not just as a narrative device, but as something that unfolds in real time through gameplay. Bond’s growth isn’t just about skillsets; it’s about what kind of man he becomes under pressure. IOI seems determined to let us feel that evolution.
Your Bond, Your Approach – Within Limits?
Unlike Hitman, which rewarded patience and freedom to experiment without urgency, 007: First Light places stronger narrative stakes at the center. The developers describe a “creative approach” to mission design—offering flexibility in how objectives are completed, whether through stealth, charm, or direct confrontation.
That said, I do wonder whether the clear focus on storytelling—and the inherent urgency that comes with being James Bond—might limit the kind of sandbox freedom IOI is known for. Hitman let players observe, test, and retry at their own pace. First Light, by contrast, seems built around forward momentum, which could make certain playstyles feel more constrained.
Combat with a Cinematic Edge
What we’ve seen so far suggests a focus on fluid, physical action. Players can engage multiple enemies with melee, gunplay, and environmental takedowns—the latter already teased in the trailer, and for me, one of the most intriguing elements so far. Throwing a guard over a balcony while Bond keeps walking? Yes please.
IOI’s engine has reportedly been enhanced to support more responsive transitions between combat states and a more visceral impact overall. It sounds like they’re aiming for the sweet spot between style and control.
A Bond Who Talks—and Means It
One of the biggest differences from Hitman lies in Bond’s personality as a driver of gameplay. He’s witty, unpredictable, and very much present in each scene. The developers emphasized that Bond’s dialogue isn’t just for flavor—it’s part of how we navigate the world.
Personally, I’m especially looking forward to these dialogue mechanics. Not just because they add depth to interactions, but because they open the door to one of Bond’s most defining traits: British wit. If done well, this could become a truly memorable part of the gameplay loop.
Style, Locations, and Gadgets
As expected, the game will take us to international locations, with stylized vehicles and a mix of classic and surprising gadgets. While longtime Hitman fans will recognize certain design elements, the tone, structure, and pacing of First Light clearly set it apart.
The studio footage shows a team deeply committed to this reinterpretation of Bond—and one that’s not afraid to apply its established design chops in new directions.
What Do You Think?
IO Interactive has set some ambitious goals with 007: First Light. From deep character development to dynamic gameplay systems, there are plenty of challenges the team needs to navigate.
What do you think will be the biggest hurdle in making this game truly stand out—not just as a Bond title, but as a modern stealth-action experience?
Share your thoughts in the comments below!