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Tech Behind the Spy – IO Interactive at devcom 2025

Before the gaming world turns its eyes to Gamescom, developers gather for devcom—Europe’s largest professional game developer event in Cologne. This year, IO Interactive presents two technical sessions showcasing innovations inside the proprietary Glacier engine—tech that powers 007: First Light, Project Fantasy, and future Hitman titles. Both talks take place on Monday, August 18, 2025.

Building a Modular Camera System for the Glacier Engine

Speaker: Kira Buczilowski (Senior Engine Programmer)

This session explores a new, ultra-flexible camera system—built with designers and gameplay programmers—to handle blockbuster-style cinematics and varied gameplay in large, streaming environments. It’s data-driven, performance-friendly, and modular enough to evolve with future projects.

What it could mean for 007: First Light: smoother gameplay-to-cutscene transitions, dynamic perspective shifts in chases, and cinematic highlights during big action set pieces and stunts—moments that feel authentically Bond while preserving player control.

Accelerating the Resource System Using a Virtual File System in the Glacier Engine

Speaker: Nicolai Herrmann (Senior Tools Programmer)

With Hitman, Project Fantasy, and 007: First Light in parallel, this talk details how Glacier’s resource system embraces the principle of “instant everything” to keep workflows real time. A virtual file system lets developers join a project, compile locally, and contribute within minutes instead of hours.

What it could mean for 007: First Light: faster iteration on assets, animation, and environments—allowing the team to fine-tune Bond’s world with greater speed and precision.

Both talks highlight how IOI’s engineering advances can directly shape the look, feel, and development pace of 007: First Light—essential viewing for anyone curious about the tech behind Bond’s next adventure.

Image credit: Photos courtesy of devcom — Logo (left), Kira Buczilowski (above) and Nicolai Herrmann (below). Provided by devcom upon request. Many thanks to devcom for their kind support.

LinK:
Devcom.global

3 Comments

  • Bud Bud August 10, 2025

    Hey, big fan of the website. I check nearly every day. Do you know if they will have any of the talks on their YouTube website, or a place where people not attending can watch the talk? If not, that’s okay just want to learn anything on how this game was made.

    • André Mackowiak August 10, 2025

      I doubt it — devcom talks usually aren’t made public, and watching them live online requires a Digital Content Pass (€199). But Gamescom content is a different story — panels or gameplay reveals from the main show often end up online fairly quickly.

      And thank you for your positive feedback! Great to see the community growing 😉

      • Bud Bud August 10, 2025

        Aw man, thanks though for the information.

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